CAVEMEN is a semester-long project of Entertainment Technology Center, Carnegie Mellon University. The CAVE at the ETC is a three walled front projection space with a motion floor that allows the user to be surrounded by the experience. CAVEMEN is a group of 7 students from the Carnegie Mellon University’s Entertainment Technology Center. The CAVE offers a unique set of design challenges that we will explore to provide unprecedented immersive experiences. Using interactive design, unique gameplay and innovative platforms such as the PS Move and Kinect, our final product will be a CAVE experience that is enjoyable for everyone. For more information, please visit our website: Project Website
Platforms: PlayStation Move, Kinect, Motion Floor
Timeframe: 15 Week January 2015 – May 2015
Team Members: Xiaolin(Emily) Liu, Vivek Kotecha, Adam Liss, Cheng(Aaron) Li, Qiaochu(Mac) Li, Eric Tsai, Jimit Bhalani
- Implemented a bow and arrow experience. Players hold two PSMove, one is the bow, and the other is the arrow. They can notch, draw and aim the arrow using PSMoves. Hold the trigger and release to shoot the arrow.
- Designed and developed the horse riding simulation using the Motion Floor in the Cave.